#ifndef WI_IMAGE_HF #define WI_IMAGE_HF #include "globals.hlsli" #include "ShaderInterop_Image.h" TEXTURE2D(texture_base, float4, TEXSLOT_IMAGE_BASE); TEXTURE2D(texture_mask, float4, TEXSLOT_IMAGE_MASK); TEXTURE2D(texture_background, float4, TEXSLOT_IMAGE_BACKGROUND); SAMPLERSTATE(Sampler, SSLOT_ONDEMAND0); struct VertextoPixel { float4 pos : SV_POSITION; float2 uv0 : TEXCOORD0; float2 uv1 : TEXCOORD1; float4 uv_screen : TEXCOORD2; }; #endif // WI_IMAGE_HF